The weapon locks on to an enemy, helping you to reach out and touch one of them; but be aware that it may not lock on to the one you want. It offers good synergy with native ammo powers, or those offered by allies, as it is an additional bonus. So feel free to use it every time you see a group of enemies with a health bar (for example Husks). Yet another way to compensate for the Infiltrators lack of effectiveness against biotic barriers. Engineer's Cryo Blast on Insanity - Mass Effect 2 - GameSpot Used effectively, there is little difference between Widow and Viper (counted in damage points, ammo reserves and pickup amount are similar). Incinerate Type Active Power Skill Tech Effect This explosive plasma blast inflicts damage over time to all nearby enemies and permanently stops their health regeneration. Assassination Cloak is best used by one shot one kill snipers for its bonus to damage, while Enhanced Cloak is best used by Infiltrators who enjoy flanking their enemies, going from cover to cover, or just getting up close and personal. Depending on the play style, each of the sniper rifles can be effective. However if you like to keep your enemies at range and pick them off before they even get close, then this might be a bad option. With the high 2.4x damage bonus against armor, even on Insanity, Incineration Blast can fully strip armor of weaker armored enemies like vorcha and husks (slightly better than Heavy Warp damage). Because Infiltrators normally deal with things at long range, shotguns might not be your first choice. Sniper rifles and heavy pistols with their high armor damage bonus can cover for the reduced damage (compared to Heavy Incinerate) against strong single targets. Incinerate will also panic most unprotected organic enemies for a few seconds, allowing you to retreat to cover if under heavy fire. ME2 and ME3: Throw/Pull combos. If I recall correctly someone tested the difference between the two a year ago (or something along those lines) and it took the same amount of Incinerates to fully strip a Krogan of his armor. I do not like Warp Ammo with the exception of maybe on a Biotic or a Widow Infiltrator. The Cain is a great heavy weapon if you only have one objective and only plan to use it once. Evolves Incinerate into one of the following options: Burn your opponents and incinerate their armor. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. The Vanguard benefits from first eliminating the lower-tier enemies in an encounter, so they can devote full attention to the heavy-hitters such as YMIR Mechs and krogan. At this point, we will continue improving Mordin's passive class power. In 2, the cryo ammo has a chance to freeze targets solid for a small duration. Is there any benefit to scar healing beyond cosmetic. The Infiltrator's best approach is to use a high-damage weapon, such as the Mantis or Widow sniper rifles, in combination with all possible damage boosts, and a headshot to eliminate the tougher enemies from a distance. Engineer Build - Unshackled Controller - Mass Effect 2 (ME2) By zanuffas Last updated: 9 November 2022 1 This post covers the Best Engineer builds in Mass Effect 2 and Mass Effect 2 Legendary Edition. Rank 1 - You fire an electromagnetic pulse that inflicts massive damage to shields and synthetic enemies. The Rank 6 Freezing Damage gives a big payoff if the character has a method for reliably freezing or chilling enemies. With this build in mind you can also invest in AI Hacking and/or Cryo Ammo to produce an effective battle controller rather than pure damage dealer. Even though Incinerate isn't as effective against shields or barriers, the burn duration is useful for preventing those protections from starting to recharge, especially on higher difficulties where the delay before recharging begins is much shorter. Be aware, however, that your squadmates will not attack a hacked target until the effect wears off. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. A great damage dealer all around, but sometimes struggles against shielded and synthetic enemies since he has no hard counter to either. Some abilities like incinerate and overload still have a slight AOE on closely grouped enemies. However, keep in mind that the weapon does have a limited range, roughly 20-25 meters, so beyond that you should stick with the sniper rifle. Mass Effect 2 (ME2) Wiki Tech Power Incinerate Last updated 10 July 2022 13:7 Incinerate Incinerate is a Tech Power. It is perfect for keeping exposed enemies ragdolled to be finished off with your weapons. Heavy incinerate. " While Cryo Blast is the better power compared to Neural Shock, I am not willing to give up the AOE Incinerate, and I play Lair of the Shadow Broker too late in the game to be able to respec Mordin and evolve both Incinerate and Cryo Blast. Because the DoT effect of the Rank 5 Burning Damage evolution is relatively long (8 seconds), in multiplayer especially, this evolution may only be useful against larger boss-type enemies (Atlases, Banshees, etc.) Alright, good stuff. During this time, the target is more susceptible to damage. You're browsing the GameFAQs Message Boards as a guest. Sniper rifles have either no or only a moderate damage bonus against shields, so players who rely upon these rifles may find this power to be useful for increasing the versatility of the weapon. Incinerate This Power burns Organics or live enemies over time while stopping their HP regeneration. Sniper rifles are already excellent against armor. Large explosion taking place upon contact and within a three meter radius. It is the only way he can deal substantial damage to enemy barriers and shields. Squadmate Build Compendium: ME2 Edition | BioWare Social - ProBoards It is also possible to conserve ammo when fighting mobs by simply freezing individual enemies with well-placed shots and ordering squad mates to finish them off. It can be used on enemies after the Inceration ability. In the late game, Mordin build will already have all the skills he needs. These were my favorites, the last build being the most well-rounded and one I ended up sticking with the most. I want to make a post for old players to describe power combination to new players for the ME2/3 combat system. Feel free to add anything I missed! Damage is dealt instantly (i.e. The reason why is because very often enemies spawn at the same exact location, and doing a bunch of area powers with your whole squad can sometimes really decimate them. Just remember that they aren't good at range, so if you pick up shotgun training, then watch your ammo and how you use these weapons. The particle beam's effectiveness at cutting through shields and barriers make it a good choice against Collectors and other similarly shielded enemies. It's situationally useful. Also this is more geared towards new players, in case some of this seems obvious to more seasoned players. It is the only way he can deal substantial damage to enemy barriers and shields. For Incinerate-specific tests, corroborate test results from, http://web.archive.org/web/20160910175112/http://forum.bioware.com/topic/571431-incinerate-and-reave-damage-and-duration-tests/, http://social.bioware.com/forum/1/topic/347/index/9822648#13558922, http://social.bioware.com/forum/1/topic/343/index/13344630/2#14230580, http://social.bioware.com/forum/1/topic/343/index/13807232/2#13814258, http://social.bioware.com/forum/1/topic/343/index/12853150, http://social.bioware.com/forum/1/topic/343/index/13807232/2#14748845, https://fextralife.com/forums/t379636/is-incinerates-freeze-combo-multiplicative/, Do Not Sell or Share My Personal Information. Enhanced extends the duration to 8 seconds, while Assassination adds a whopping 35% extra damage for a total of 75% bonus damage. The Infiltrator can peek out of cover very frequently for one or two shots (the time slowdown is renewed each time), freeze enemies and finish them off once frozen. At higher levels, a hacked synthetic can serve as an "ally", hacking an enemy again as soon as the last hack runs out, providing a great distraction. Earth is burning. Neural Shockwave is instant-cast and instant effect, something Shepard's Full Cyro Blast would not be, and even has a lower cooldown. Jacob- inferno ammo is great for armored targets, and pull field is a great combo primer. Will be useful against Vorcha enemies early in the game. The Incisor has 15 shots per thermal clip, but it fires in 3-shot bursts. Explosive Drone because Geth mostly only have shields anyway, and the few with armor make short work of any Drone as to rend it ineffective. one point is fine, but I wouldn't put anymore in it since you have three very strong teamates that have it. SMGs are rapid fire weapons that can be used in close range combat. Still, a good squad for an Infiltrator is just about any combination you can think of; all you really need to worry about is tailoring it to the situation you will be facing. I always go area unless for example I am adept then i'd do area singularity and heavy pull, heavy pull for single enemies for the long duration. This power can be arced around many pieces of cover as well and can detonate unprotected Pyros. Cryo Ammo is also invaluable for Infiltrators using the cloak for sneaking up on enemies and ambushing them. The ability to cloak, then be able to shoot, then get back into cover, can be invaluable during engagements when you need to get a level up on your enemies. Warp Ammo fills the gap left by the Infiltrator's lack of biotic abilities. Although the damage per hit is much lower than the Mantis, it can prove quite useful in heavily populated areas, even taking down 2 or 3 enemies at once. Evolves Incinerate into one of the following options: Heavy Incinerate This advanced plasma round melts or burns nearly anything it hits. (1.50 m Multiplayer). Engineer do not need additional active powers, he already has the strongest combos. Sub optimal vs collectors, eclipse, and blood pack, but not useless. It also has a targeting laser when you zoom with it, which can be used to increase its accuracy. Alternative to the tempest, however, has smaller multipliers against shields and barriers. It has the ability to remove armor in one or two shots and can distract organics that are vulnerable while dealing a fair amount of damage. Either way, both SMGs would be a good choice for a side weapon. Scan this QR code to download the app now. Neural Shock is also valuable in instantly stopping charging krogan or varren as well as instantly destroying unprotected husks. This 3rd Spec is specifically for missions composed of a mix of both synthetic and organic enemies, such as Eclipse Mercs, or heck just use this build and only this build for the whole game. These weapons are very important for Mordin's build. In ME1: Killing enemies in the Mako reduces the experience you receive. Ya dont waste a lot on your own concussive. Improved AI Hacking is great for turning one of your enemies into a tough temporary ally, a useful distraction tool, like a more effective Drone, while flanking with a shotgun or sniping.
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