Bart escaped and returned to the original base on the Floating Islands, where he recorded one final log. The last Seabase is in the Deep Grand Reef and contains the last PDAs of the survivors, a data box, an orange alien tablet, and a cuddlefish egg. My one task now is to keep us alive, as comfortably as possible, until the insurance company arranges rescue. ", - Fixed bug where rocket can be built in bases or precursor facilities, - Fixed rocket collider bug that caused the player to go flying, - Bug fix for rocket stage progress not save loading. knives, lights, diving gear, and personal water craft. [Marguerit Maida has boarded the habitat.] The only other survivors are my son, Bart, and Maida, the cut-price mercenary I commissioned for the journey. There are a bunch of PDAs on the Floating Island that are easy to miss. It can shoot out an EMP blast to disable electronics temporarily. Point of Interest Cyclops & Base scripts now leverage BehaviourLOD to do less work when far / off-screen from It is accessed by cracks or holes found in the Grand Reef and is considerably more dangerous than it. MARGUERIT: Come on then, what's it gonna do? Feeling itchy? So it's my responsibility to make a decision. Degasi Seabases Summary: The Degasi Seabases are habitats constructed by the three survivors from the Degasi, a spacecraft that crashed on Planet 4546B about a decade before the Aurora. We will travel 500m down explore the biome in search for the Degasi habitat. decreased emissive on underneath of lifepod, was too bright before. Could be the damn seamonsters for all we know. I haven't found that PDA log yet though. Hard to find for sure. The path to its hallway is blocked by a boulder, so it can only be accessed via a broken window. Also fix the Cyclops getting frozen in Speak up, kid. sticking above water surface, fixed small thermal vent, added duplicate version of time capsule with interior and separate cap for animation, Added more debug to Plastic after-checkin hook to fix the zip issue. BART: It's an alien bacteria. Promise. There's also a PDA in the mushroom caves that is not in the base itself, but down in one of the depressions outside the base. twisting issue while swimming right, updated sea dragon in-gme animations, Fixed color grading option not being saved, Setup the game to initialize the options based on the system spec. (Max), Merged improved Cyclops distance field. To get you started on warping, here are the coordinates of the biomes, the Aurora, and Degasi Seabases in Subnautica. On the other, I hope the stalkers didn't come off worse than Marguerit did. Chief, get off the radio and put on your helmet. She was right about these caves. They do not want us down there. lost somehow), Tiny main menu improvements. MARGUERIT: No building materials nothing left of the ship And your kid says we're gonna starve without more growbeds. MARGUERIT: Oh stow it, Chief. The second is in the Jellyshroom Caves. underside of the flashlight case. terrain hole in Grassy Plateaus, Removed terrain under terrain in many batches, removed engagind thrusters now = engaging ion boosters, Hooked up punch bleeder sound, fixed hit bleader animation not being syncronized with Swapped yes/no buttons so that yes always comes first. sounds. In this part of space that could be months, or even years. floating props, fixed floating entity slots on mountain island, Fixed databox light in should now only use I think there are two on two separate platforms (with crates and boxes on them). power room, fix Light intensity of the moonpool fabricator SHORT, fix Light intensity of the moonpool fabricator, restore player invulnerable during end cinematic, "- Fix player being able to move during the outro (Remove OnPlayerCinematicModeEnd events *Leviathan sounds* (Sylvain), Fixed delete savegame dialog colors. Subnautica #13 | Exploring the Degasi Seabase in the Deep Grand Reef [4k] - YouTube In this episode of Subnautica I head down to the Grand Reef and encounter some Sea Treaders and. There are a bunch of PDAs on the Floating Island that are easy to miss. mid-air higher than a player could unfreeze by approaching. terminal hallway 01 in gun, adjusted fragment spawn in grass wreck 12 for consistent many culling issues, Fixed floating entity spawn, fixed PDA on floating island from being able to be picked up on Some of these PDAs will add a signal showing the location of the next base. cluster can now be scanned, fixed an issue with kelp vines lighting up near by terrain, (Vyacheslav), Fixed enzyme clouds healing the player too much. There's a great deal more to see and explore. What Can We Learn From the Hive Mind of Strader VI? Dart112 2 yr. ago. Bart Torgal's Log #3 - Return From the Deep, Find the Degasi habitat on the floating island. "cyclops_launch_bay_seamoth_dock_cin - fixed gap issue in animation, though still persists balancing all albedo/spec/gloss "Fixed stray entities reappearing at origin. Latlong.net is an online geographic tool that can be used to lookup latitude and longitude of a place, and get its coordinates on map. Addressed more issues regarding sprinting pops and inconsistencies. On one of these Desks lies the Orange Tablet, along with a Microscope. #15 Subnautica Biome Deep Grand Reef Wiki Page Depth range: 425 - 630 meters Harvesting nodes: N/A Points of interest: Degasi Seabase Layer Points of Interest Large Wrecks Small Wrecks Degasi Seabases Destroyed Lifepods Alien Bases Other Points Aurora Geysers Leviathan Spawns Share Map State Coordinates Add Markers Premium Only Add marker drone. All rights reserved. Water leaking through the hull. entry, fixed gun exterior culling, Moved upper data box in wreck 1, Adjusted atmosphere PAUL: Easy to judge a decision in hindsight. exosuit.prefab - reparented the glass to the root joint to fix floating glass issue. All Databoxes are found in the Degasi Seabase: All Scannables are found in the Degasi Seabase found in the cave: All items are found in the Degasi Seabase found in the biome: Find the Degasi habitat in the deep grand reef. was under root. I've started stockpiling metal ores to build myself a seamoth. aurora power room, fixed player being able to clip power room floor, fixed culling issue in Fix being able to build base segments into seamoths, prawns, and the escape pod. physics issues in general. fixed physics freaking out when entering a non docken vehicle from inside a base. ", Fixed being able to get titanium for scanning something that isn't a fragment. Dive down to find the terminal, Lifepod 2 Chief Technical Officer Yu's Voicelog (T+2min), Trans-Gov Profile: Mongolian Independent States, Degasi Voice Log #1 - Habitation Location, Bart Torgal's Log #3 - Return From the Deep, Lifepod 12 Medical Officer Danby's Crew Log, Lifepod 19 Second Officer Keen's Voicelog, Lifepod 19 Second Officer Keen's Crew Log. You may be looking for. plates are host to a variety of marine life. I had Maida salvage the Degasi wreck, set Bart to finding us a stable source of food. BART: You stopped being in charge when the ship you were captaining sunk! If you are author or own the copyright of this book, please report to us by using this DMCA report form. Inside the Jellyshroom Cave Degasi Seabase, On the ground north of the Jellyshroom Cave Degasi Seabase. safety instructions appendix A14, Databank corruption was detected on your PDA. fixed incorrectly applied sky on L shaped corridor. Under Bart's guidance, they constructed a small farm on the east of the island, consisting of several exterior growbeds which were stocked with Marblemelons and Chinese Potato Plants. room-facing portions of hatch and corridor with the covers. - Delay parts of rocket launch to smooth hitching, - Add more shader variants to the shaderVariantCollection", "- fix console command to force rocket launch, adding light ring gloss value to alpha of albedo texture, Swapped out Chair in Safe Shallows wreck 15, Adjusted crash fish spawn positions, fixed Where to find the Degasi deep grand reef seabase - Subnautica easy tech 60.5K subscribers Subscribe 7.1K views 2 years ago In this video, I will show you how to get from your life pod. not click this button! I had this problem too, the base was clearly not there and a reload brought it back. Unable to confirm whether it originated on the Aurora. Degasi crew managed to go deeper in order to explain the questions they've been bothering with recently, they made a base in the Deep Grand Reef to discover what secret this planet is still keeping away from them. Add Fixed crafting menu icon notification offset, Fixed issue where depth of field was forced on in VR mode, fixing issue with rocket door causing player to lock up. Also fix the torpedo arm causing entity spawns in many batches, fixed floating pda in escape pod 2, "precursor_key_C_01.fbx, precursor_key_C_02.fbx, precursor_key_terminal_01.fbx, increase. Away from the main base, four smaller outposts are present: most are just bare Foundations, while the furthest has a couple of destroyed Modules. The seabase proved to be structurally unsound and the Degasi survivors eventually abandoned it, moving on to construct the Deep Grand Reef base. system status // Paul Torgal's Log #3 - The End. (Lukas). When you get to the trail, take it southeast to the tunnel. The kid's taught me how to make enameled glass. Though it lacks the Membrain Trees found in the Grand Reef, it shares the same Anchor Pods. swims when holding some items, - Dive reel iteration -- fixed up animations and deploy positions, - Signal pings now visually disable when getting close to them, Hooked up new crafting menu and fabricator sounds, Fixed shoulder issue during sideways swims. and out-smart wildlife to explore lush coral reefs, volcanoes, cave systems, and more - all while Down the ladder another abandoned PDA can be found on the floor. Coordinates: -630 -509 - 937. The rupture threw me clear of the habitat, and the monster turned and bore down on me. im playing on june 2017 version. Every organism on this planet. MARGUERIT: Your kid found something on the scanner. You want to forfeit your emergency pay to take a swim, go ahead. the equipment you need to survive and explore. Certainly it's not all friendly. Convert vitals/food/water notification speech to PDANotifications and add subtitles. The Deep Grand Reef is considerably more dangerous than the Grand Reef as it is home to many Crabsquids, capable of disabling electrical devices such as Flashlights, seabases, and vehicles for a short amount of time. rights reserved. Grand Reef Coordinates: -435, -319, -991 It's deep and there are some pretty serious predators, but the Grand Reef is gorgeous to look at. Fix the builder not considering scene objects as gameobject obstacles and ignoring Manage all your favorite fandoms in one place! sequence as is done for the intro rather than rely on the cinematic to block it. I'll post coordinates soon. No use hiding. MARGUERIT: Stand down, Chief, if it were going to crumble to dust it woulda done so when I picked it up. PAUL: We're not the first people to come to this planet. Improved NaN handling in collision mesh simplifier. One thing for sure: we ain't gonna find out by stayin' here. There is an entrance to the deep grand reef on the side that is big enough for the cyclops to fit through, if you start at the one grand reef wreck with the drill arms and keep going down in that direction like south and then turn east towards the base you can go thru there with the cyclops, both playthroughs of this game . That the more we know about this planet, the more we can use it to our advantage. The ones in the second will point to the third. Fixed floating stones starting to fall to the ground when player is far enough, Fixed floating props, Removed terrain behind terrain, removed all shadows from precursor gun smooth out velocity twice as fast above water. Craft equipment, pilot submarines and out-smart wildlife to explore lush coral reefs, volcanoes, cave systems, and more - all while trying to survive. MARGUERIT: None I've ever seen. The world of Subnautica is huge and varied. I was near the base with no idea where my cyclops was and no more air. I barely got my breather in time. fixed skyapplier issue on deepgrandreef abandoned base, fixed skyapplier issue on abandoned jelly shroom base, Re-enabled the console for the Chinese market, muting fabricator closing sound while u climb out of the pod. She says the weather's going to turn. There are two entrances to the Seabase - one way is via a broken I Compartment, the other through an open Hatch on the side of the upper Multipurpose Room. MARGUERIT: You see, Chief? If we get off this planet they'll be talking about the Torgal share price on the other side of the Federation. PAUL: The biometrics would have warned us if we were sick. Tweaked runs for less popping. Manage your oxygen supply as you explore kelp One of these small outposts contains a Data Download which guides the player towards the Main Habitat via a signal. Now what do we got, some 6 weeks later? entity spawn from under terrain in many batches, fixed kelp above water surface, fixed How to obtain: ConstructionObstacle. Here are coordinates for the eggs: Northeastern Mushroom Forest at 712, -266, 531; Northwestern Mushroom Forest at -866, -150, 600; The Dunes at -1502, -408, 501; Deep Grand Reef Degasi Base at -639, -487, -953; The Lost River at -1115, -685, -660; Once you find the eggs, you will need to hatch them in an alien containment tank in your base. added an additional hull upgrade to both exosuit and cyclops and tweaked their max depth They tend to be hidden so recheck in and around the last base you found. Grand Reef Tab Biomes Type Surface Depth Range 150 - 500 meters Temperature Range 13.5C-16.1C Biome ID grandreef smokers Harvesting Nodes Limestone Outcrop Sandstone Outcrop Shale Outcrop Point of Interest Large Wrecks -284 -250 -850 -865 -430 -1420 Thermal Vent Clusters -375 -203 -729 -979 -393 -1372 -447 -350 -1264 Grand Reef Caves Entrance Blended in smaller boulders and rocks. - Added new interact cursor for all interactive objects such as screens and panels, Adjusted Culling for Lost River Base exterior, Gun Control room, and Gun exterior, fixing The animosity between the survivors only grew stronger over time, with Paul angrily confronting Marguerit over what he perceived as insubordination on her part. atmosphere volumes, removed ocean water from mountains save, fixed floating entity spawns in privacy policy // PAUL: What are you so happy about, Maida? Whilst living here they realized that they were infected with some kind of disease and intensified their studies of local wildlife. Through the other entrance, there is an Alien Containment and two Observatories. TC sync functionality and pickup sequence. "Separated streaming settings by quality level. Type Encountered in the kelp fixed geometry gap on door trim. The best spot for a base focused on resources is usually at the junction of 3-4 biomes. I want to go to the sea base and was wondering if I can use the Cyclops since there are a crabsquids there which make going with the seamoth a bit risky. Fixed broken references to alt databank entry images. BART: It's glowing. Enhanced jump animations, reduced wonkiness with seaglide equips/unequips (though they All trademarks are property of their respective owners in the US and other countries. worry, be happy. PAUL: I have had it with you risking our lives! I got to watch mine get torn apart in a vicious attack. These conniving, corporate, bourgeois, inbred, incompetent, self-absorbed jerks don't have a damn clue! player_view_walks - added squat anims. Music PAUL: How do you imagine we'd live? configurable amount of time and reminds them of it. Water outside the hatch. Michael helped me. A Cuddlefish Egg can be found on the floor of the lab. credits, added replacement mesh for bulbo tree sample, "- unload the CrashedShip scene on Rocket launch, - tweak the model orientation of the emperor telepathy FX". A fast prey fish encountered in large schools in shallow waters. mask. 1 Location Deep Grand Reef Degasi Seabase Debug Spawn precursorkey_orange The Orange Tablet is the rarest Alien Tablet. Finally, the seabase was breached after being attacked by a Reaper Leviathan. If you can dodge the floating anchor pods,. I turned 80 years old last week. Additional feature - Hides console glyphs when key is placed in terminal. BART: Just can I have some quiet? Not in time. Click on the clip mapping tab and then "rebuild all" that will fix it. She went out to the kelp forests, armed with just a heatblade, and went fin to fin with a pack of stalkers. I wish I knew more about these animals, but father won't let me leave the habitat. Added a missing 'R' which was upsetting peeper. When seamonsters are hunting you, you don't hide. Also issue in launch console graphics. The final Degasi seabase left by the Degasi survivors can be found in the Deep Grand Reef. planet alive? It can be found in the Deep Grand Reef Degasi Seabase on a desk. Latitude: 38 52' 51.64" N. Fixed health & oxygen showing up in creative mode. Fixed a potential null You have crash-landed on an alien ocean world, and the only way to go is down. Not all of them I have been to both Degasi Bases, I missed a PDA in the Jellyshroom Caves Seabase, I picked it up. The location is -680, -515, -941. Do you understand me? getting player walks from branch it wasn't intended to be a part of. (Michael), ClipMapManager no longer monitors quality settings. I pay Maida a fraction of what I pay you, and you a fraction of what I pay me. Degasi Voice Log #8 - Risk Taking. In the Observatory, there is a chair and a desk with an abandoned PDA on it. The kid's not so bad - he's even useful - but I swear everything that comes out of his father's idiot face is a narcissistic lie. This is the first time I've seen sunlight in months. All trademarks are property of their respective owners in the US and other countries. Three hours later she came back, her pack loaded down with stalker teeth! Rich red grass, towering rock pillars and giant, gentle reefbacks. This rain keeps falling, sooner or later this place'll be buried. Branching temp save folder to work around file system issues. Father approves. changed or improved for version 1.0. Marguerit was determined to investigate further, much to Paul's disapproval. CANT FIND deep grand reef seabase. it is pretty far into it, you have to go down through a hole type thing thats kind of like the entrances to the jelly shroom caves. Dive ever deeper and explore the mysteries of Planet 4546B among the Anchor Pods and Membrain Trees Descend into the depths of a vast underwater world filled with wonder and peril. In the hallway that follows, there is a ladder leading to the upper level, which has an observatory containing another abandoned PDA. Inside this lab are multiple Desks and Counters with lots of Lab Equipment. This will then contain more PDAs with more info on the survivor's situation, a PDA containing coordinates for the next Seabase, and a data box. should be tested thoroughly by PTs. Let him go deal with the plants. entity spawns, fixed exo from getting stuck under mushroom, fixed a few more exo stuck It is coterminous with the U.S. Census Bureau-census-designated place of Arlington, which is the second-largest principal city of the Washington metropolitan area. ?????@??S???~?y???????1??K??1?~?^?????? [Bart Torgal has disembarked the habitat] Adjust constructable bounds on the room hatch as colliders were outside and could clip into Despite my best efforts ill-health is taking hold of me. Reduced dive reel fire kickback. Welcome To Subnautica. with the controller, extended submarine fabricator geo slightly so it clips into wall and is no longer floating, Fixed directional lights which are not the sun applying ambient light, consistency for VO volumes and now the creatures and reverbs lower their volume while VOs (Igor), Fixed emissives on disabled gun. more improvements to escape pod interior. I believe so, at the very least. Hooked up bubble pops on the player sound. With its large, side-mounted collision for ceilings in base 2, removed terrain behind terrain, removed entity slots ForceRocketReady. outside of mushroom playing exit mushroom animation. Precusor_OrangeKeyTerminal.prefab, Precursor_PurpleKeyTerminal.prefab, Freeze stats while in cinematics and teleporting to prevent starving while unable to eat. Added some final encyclopedia images from Cory. terminal alignment and consistency, fixed fragment scanning in mushroom forest wreck, fixed Cave Thank you OatBran, the RebuildAll worked. Grand reef is pretty decent. There's something down there. (Lukas), Fixed blurry main menu background. tightened up cyclops collision to fix lavalarva not being removable with the knife. Adjusting max depth and priority multiplier for peeper breach behavior. Use the drill arm (You'll have to make that, too) to kill nearby crabsquids, hope you don't get too close to the warpers, dash in and get the loot (Cuddlefish egg, orange tablet, PDAs), hightail it out of there. A dead crew. PAUL: The rest of your life may have been a fight, Maida, but I've made my decision. Now I've fixed it and it works again. I thought I had another 80 in me, but marooned on this planet there's no swapping out of my liver when the old one fails. in prefab. behind terrain in blood kelp. sample mesh, force refresh Spherical Harmonics of BaseInterior Skies, fix for no sound in generator room on aurora, turned off material auto-import on kooshchunk mesh, "- remove odd drips from acidBrine FX on seamoth and exo, - reduce intensity of seamothHeat overlay FX.
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